All posts by Shadnix

Mizus RaidTracker v0.32 and Memoria v5.0 released

Another little update. Check the MRT page for the download link as usual.

MRT v0.32 – Changelog:

  • Updated codebase for WoW 5.0.4 (not fully tested)
  • Added base data for MoP raid instances
  • Added localization templates for itIT and ptBR
  • Added option to disable tracking in LFR raids (untested)
  • Added option to disable slash command
  • Fixed a bug that prevented the creation of an attendance check event if a custom trigger is enabled

Please send in bug reports if MRT breaks or does things wrong after patchday.

Memorias version number was modified to match roughly the WoW version number. No new functions were implemented, just a TOC bump for WoW 5.0.4.


Clueless in Space – Starting Serious Business

The Caldari Industrial “Badger” in front of Jita 4-4

As mentioned in the  earlier post, I wasn’t really happy with the local supply of ammunition for my Drake. On top of that, I noticed that there was quite a bit of traffic of other missile boats at the station I was missioning at that time. So there were plenty of other capsuleers who were standing for the same problem. A situation which opened a market opportunity. On top of that, there were also a lot of miners in the system. So it was a possibility that I could directly buy minerals in the local system using buy orders. So I took the situation as a reason to try out the basic industry part of the game.

As with a lot of things in EvE, doing research is the first step to success. I needed to know how I can produce my heavy missiles and if I can do it without losing money in the manufacturing process. Again, the EvE University Wiki proved to be a good source of knowledge with their articles about Researching and Manufacturing. The basics steps needed to get from nothing to a finished T1-product at a competitive price level are:

  • Train the required skills
  • Buy the desired Blueprint Original (BPO)
  • Research its material level in order to reduce production time and (more importantly) reduce the amount of needed materials for production
  • Buy the needed materials
  • Manufacture the items

The basic needed skills are fairly minimal. For researching, we are looking at Laboratory Operation I (which requires Science III). For manufacturing, you only need Industry I, theoretically. In practice, there is also the skill “Production Efficiency”, which also reduces amount of materials needed for production. As there are a lot of people out there you have to compete with, I think Production Efficiency IV is pretty much required in order to be competitive on the market, which also requires Industry III. And even then, you may want to avoid the major trade hubs for a lot of items, because the price competition might be too hard. There might be additional skill requirements, depending on the BPO.

So, I started with the most basic a Drake would regularly need: Scourge Heave Missiles. The Uni-Wiki has some basic guidelines on how much research is needed for a BPO-type, but it doesn’t hurt to look at each BPO on its own, does it? For that, there is a very nice and simple website: First, the site tells us, that this particular blueprint is seeded on Caldari Navy and Republic Fleet stations, as well as the base price. So the initial investment in the BPO is 750k ISK. The site also tells us, that the maximal material research level is 147 and time research level is 60. With less than 2 weeks research time needed, theses levels seems to be a good investment, as perfectly researched BPOs can sell for a good amount of money on contract. Next up is the question, if one can manufacture the item at a competitive price. Since I only have Production Efficiency IV, I’ll also need to calculate the required materials first. Some serious business incoming:


Spreadsheets! Kind of needed if you need to handle EvE math together with market prices for different items etc. The needed equatations can be found at So, for example, the perfect researched BPO needs 738 Tritanium per run. But with Production Efficiency IV, there will be some waste. So, the actually needed amount of Tritanium is:

AmountNeeded = BaseAmount + Round( BaseAmount x (( 25 - ( 5 x ProductionEfficencyLevel )) / 100 ))

which translates to:

738 + Round( 738 x (( 25 - ( 5 x 4 )) / 100 )) = 738 + Round( 36,9 ) = 775

So, in the end, I needed 775 Tritanium and 2 Nocxium for 100 Missiles. At the current buy order prices, it would end up at around 34,26 ISK per missile, not including the cost for the manufacturing slot. So, let’s say we produce 10000 missiles (= 100 runs), this would take 400 minutes. At 1k ISK install cost and 333 ISK per hour rent (yes, you can find NPC-stations with these prices), we are looking at a whooping 0,322 ISK per missile. So, the factory throws out each missile for 34,582 ISK. As I write this post, the current sell price for the Scourge Heavy Missile in Jita is 42,95 ISK. So even with Production Efficiency IV, this would be a competitive price. And you can go higher with the price outside of this trade hub. It is also possible to drop the manufacturing price by producing missiles more per job, because the installation cost is a one time fee. At 100k missiles, I would end up at 34,492 ISK.

Armed with this rudimentary business plan, I ventured out to start my research… and then I found out, that the material efficiency research slots in highsec are always filled for at least 20 days – usually longer. I was not interested in waiting that long, but I could see in the installation overview that the queues in the lowsec stations in my current region were shorter. So I equipped a Rifter with a cheap T1-fitting, plotted a route through various regions through lowsec and NPC nullsec and started to venture out in order to find a station with a short material research queue. What could possibly go wrong? The Rifter was cheap and expendable, and my BPO investment was only at 750k ISK, which wasn’t that much either. So losses were acceptable.

I got immediately distracted by a DED deadspace complex thingy in the very first system I jumped in. Thinking I could take a look at it, I found a Hurricane at the gate. Oh hai! I knew that a BC wouldn’t be able to get into that Level 2 DED complex, so I immediately hit the gate. Inside I tried to get an overview and started to shoot the first rats, as a Jaguar appeared in the pocket, targeted me and let my Rifter explode in a fireball. Well that much for my first PvP experience. Got the pod out, got it into a second Rifter and was back on my planned route for finding a suitable station for my research plans. I eventually find one in NPC-Nullsec with a waiting queue of only two days. So I flew to highsec, got my freshly bought BPO, flew back and installed it in a research slot at the station. When I flew back, I learned about Mobile Warp Disruptor bubble thingies and Arty-Rapiers just one jump before lowsec. This ended in another exploding Rifter and a broken pod. From that moment on, I decided to use Shuttles for traveling into nullsec for as long as cloaked frigates were out of reach (read: not enough skill points). Up until today, I lost two Shuttles and another pod. And I was also ransomed once in a shuttle – the pirate let me go after paying, so a shoutout to him (forgot the name). However, I’ve never lost any blueprints in the process – got kind of lucky, I guess.

So, eventually, I got that first fully researched blueprint back in highsec. My first minerals came from refining some mission loot. After filling a manufacturing slot in a station and waiting a bit, I got my first 20000 self produced missiles. I kept half for myself and put the other half on sale order in my then current mission hub – with a good markup over the Jita price. Half an hour later, they were sold.

I started to expand from that point. There was a substantial time investment before getting the first finished products, but from that moment on, it was just installing manufacturing jobs and handling materials. I started to research more BPOs and reinvested my earnings bit by bit. Although the market prices are always shifting around, I always made a profit until now. This little “How does missile production work?”-experiment turned out to be the base for my current primary source of income in the game. I’ve never expected that.


Clueless in Space – Fire ze Heavy Missiles

The Caldari Battlecruiser “Drake”

It seems that in most MMOs, you face certain spending steps where one have to save a bit of money in order to advance to a new thing in order to enable a bigger income source. Thinking of WoW, my first thought would be getting the mounts. You have to save a bit of gold to buy the necessary skills and the mount itself, but you enable yourself to travel faster, thus quest and level faster, thus earn more gold. Although this process has been nerfed down a bit, it is still there today. In EvE, at least in the beginning, this step seems to be when getting a bigger ship. “You need ISK in order to make ISK” they say, and after 4 weeks into the game, the first Lvl3 agent was available to me, promising a higher income, but requiring more than my frigate blasting Caracal. So I bought the next bigger ship, the natural choice for a relatively new missile spamming Caldari pilot, the infamous battlecruiser “Drake”.

The Drake – as I should later learn, one of the most flown ships in New Eden. One of the most used ships, also one of the most disliked ships. Able to fit the relatively hefty tank but has also relatively low damage output. Things I wasn’t aware of four months ago. Things that didn’t matter at that point. I was more worried about how to fit that thing and how I could bring it through those new Lvl3 missions in one piece. After all, the first battlecruiser was quite an investment. Once again, the large EvE Uni-Wiki came to the rescue. However, I wasn’t completely satisfied with that fit. The resists were kind of low, so I wanted to fix that. I was already aware of the different meta level items for T1 modules, so I checked the market if I could afford some upgrades and could free up midslot that way. I took the T2 based fit from the EvE Uni-Wiki as an idea guideline. First thing I checked were the shield rechargers. The T1 Meta 4 variant “M51 Iterative Shield Regenerator” were sold for around 10k ISK in Jita. This was triple the price of the Meta 0 variant, but 10k ISK per piece wasn’t really an issue. The price steps of the shield power relays were a lot steeper, so I took the Meta 2 module “Local Power Plant Manager: Reaction Shield Power Relay” for 100k ISK each. With the better shield recharge modules, I removed one shield recharger and the invul field and used two mission specific hardeners. So, my fit for Guristas was like this:

[Drake, T1 PvE Drake]
Local Power Plant Manager: Reaction Shield Power Relay I
Local Power Plant Manager: Reaction Shield Power Relay I
Local Power Plant Manager: Reaction Shield Power Relay I
Local Power Plant Manager: Reaction Shield Power Relay I

M51 Iterative Shield Regenerator
M51 Iterative Shield Regenerator
Large Shield Extender I
Large Shield Extender I
Heat Dissipation Field I
Ballistic Deflection Field I

Heavy Missile Launcher I, Scourge Heavy Missile
Heavy Missile Launcher I, Scourge Heavy Missile
Heavy Missile Launcher I, Scourge Heavy Missile
Heavy Missile Launcher I, Scourge Heavy Missile
Heavy Missile Launcher I, Scourge Heavy Missile
Heavy Missile Launcher I, Scourge Heavy Missile
Heavy Missile Launcher I, Scourge Heavy Missile
Drone Link Augmentor I

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I

Hobgoblin I x5

I bought two of each shield hardener so I was able to adapt my resists for each mission. Reviewing that fit now, I should’ve also taken a look at better missile launchers. After insuring the ship, I went to my new mission agent and started those new Lvl3 missions. The first mission was quickly done. Then, I almost lost my Drake on the second mission. What happened?

The mission was The Blockade, Lvl3. I was already aware of things like trigger ships that spawns additional waves and EvE Survival as a guide for dealing with such things. With one destroyer, 3 battlecruisers and 4 elite cruisers on grid, I checked the description for the trigger:

Note: The triggers may vary, so do the spawns. Usually the ship with the highest bounty is the trigger.

I didn’t read any further and thought in the lines of “Hey, the destroyer has the lowest bounty, so it probably isn’t the trigger, is it?”. Well, it was! I suddenly had 12 battlecruisers, 4 elite cruisers, 6 destroyers and 2 frigates on the field. My tank began to melt. I tried to kill the elite cruisers first, because I knew they were from the first wave, but I wasn’t able to kill them in time and I had to warp out. So I started to focus on the smaller targets first, frigates, destroyers, then the battlecruisers, while I warped out repeatedly. That worked, until I hit the trigger battlecruiser. More stuff on the field, including more elite cruisers. From this point on, I wasn’t able to kill anything anymore without my little T1 shield tank with my low skills gave up. I tried… and got away with 30% armor. So I called it a day and tried it again after the server downtime. The mission was reset, back to wave one. And I also did some research – turned out, the trigger note should say something like:

Note: The triggers may vary, so do the spawns. Usually the singleton with the highest bounty is the trigger.

And that worked – the destroyer of the first wave was the only ship type that was only once on the field. From that moment on, I could tank each single wave without a problem and could finish the mission.

That looks tankable

Things went relatively smoothly from there. I flew some mission, got some standings and ISK. But ammunition supply turned out to be an issue – the nearest market was quite expensive and also 3 jumps away – not really the best thing. The next interesting market was Jita – 10 jumps out. Getting ammunition was a choice between hauling stuff a long way or paying extra and still hauling stuff around. That was annoyance and I decided to change this…

Clueless in Space – the random impressions of an EvE newbie – will continue soon™…

MRT and Firelands: Issue with tracking of Ragnaros on Normalmode

I received a bug report that MRT doesn’t track the death of Ragnaros (the one in the Firelands) on normal mode. I’m still in the process of getting the details, but it might be a possibility that WoW doesn’t provide a “UNIT_DIED”-Event when he vanishes at 10% ( might be a possibility because of :blizzard: ). If that is the case, I’ll have to switch to a boss yell detection for Ragnaros. The die yell is supposed to be the following line (thanks to Stanzilla for providing it):

Too soon! … You have come too soon…

If anyone could provide a version of one of the other WoW client languages, it would be greatly appreciated. A written text version in addition to a screenshot would be optimal, since punctuation is important. I hope I can hammer the problem out in this raid ID, but that would required that my current guild will get a kill try this week. Don’t know yet if this is gonna happen. If not, then there will be drycoded and untested update at the beginning of the next raid ID.

Clueless in Space – AFK Mining and Cruisers


Starting with my trusty Cormorant, I made myself at home in the “The Forge” region and started missioning for the Lai Dai Corporation. Since I was still busy with my thesis and also attended to four raid nights each week, my time for EvE was rather limited. Still, I was always searching for ways to increase the amount of ISK I own. Since I own a dual monitor setup and a quite powerful PC, I could run EvE at the same time I was running WoW. Name it multigaming – like multiboxing but with two different games.  I was wondering if I could use the time, which I was spending in raids, to profit in EvE.  It would have to be an activity, which only needed little to no attention, doesn’t lead to a ship loss and still provides a usable income stream (compared to the almost empty wallet). Turned out, there is an activity, that fits this description: AFK-Mining in Highsec using a little T1 ship. And I had this nice Cormorant. So I slapped two Miner I and an Expanded Cargohold I on it and went out mining. To make it clear, I think mining is rather boring, but if your wallet is almost empty, the possible income was nice. And since I was raiding, I was busy with some other game anyway. Also, back then we were still in the middle of making progress, which means a lot of wipes. Or in other words, a lot of short breaks, where I could send my Destroyer back to station, unload it and send it back to an asteroid belt. I kept this up until it stopped to be an appreciable source of income.

Caldari Cruiser "Caracal"The Caldari Cruiser “Caracal”

With only little time for playing EvE, I had lots of skill training time, which enabled me to not only aim for better ships, but also to throw in the first science skills, which would be necessary for the research agents I aimed for. Speaking of ships, my first aim was the Caracal. Since there is a huge difference between being able to put a pod in a ship and actually do something with a ship, I started to look for fits and stumbled across one, which is posted on the EvE-Uni-Wiki and added two rather cheap medium shield resistance rigs (~120k ISK each) to it:

[Caracal, PvE Basic Skills Caracal]

Compact 'Limos' Assault Missile Bay I
Compact 'Limos' Assault Missile Bay I
Compact 'Limos' Assault Missile Bay I
Compact 'Limos' Assault Missile Bay I
Compact 'Limos' Assault Missile Bay I

Invulnerability Field I
Photon Scattering Field I
Large Shield Extender I
Large Shield Extender I
10MN Afterburner I

Ballistic Control System I
Ballistic Control System I

Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
[empty rig slot]

Hobgoblin I
Hobgoblin I

So, I added the ship and those modules to a new EvEMon-Skillplan and set up my training queue accordingly. A few days later, I had my brand new, fully fitted Caracal. This started to one-shot stuff in lvl.1 missions and also the first lvl.2 mission was a blast. Then I almost lost the Caracal in the second lvl.2 mission and found myself in my pod. What happened?

The mission was Recon (1 of 3). Clueless as I was, I accepted it, warped to my place and started shooting things. What could possibly go wrong? Turned out: A lot! The first wave came in: a frigate, a cruiser and a battle cruiser (or putting it in a newbies view: a small plus, a not so small plus and a bigger plus). I was worried about the battle cruiser, but the frigate already exploded and there wore only two ships on the grid. So this seemed fine. Then more ships turned up, mainly elite cruiser. I wasn’t able to do much damage, but they did to a lot to me. So I started to warp out and back in. Sniped more frigates, but after the fourth wave spawned, I wasn’t able anymore to get out in time. My cruiser blew up. Back at my current home station, I bought a shuttle and set course to Jita in order to buy my second Caracal (which still has a “II” at the end of its name). Then I did a little google-fu. Turned out, I wasn’t the only one with the problem. The solution was apparently to just fly to the second gate, before there are that many waves of NPCs spawned. The solution seemed so easy that I was wondering what the mission text actually said. So I looked it up:


Scout the deadspace areas, then report back to your agent. Destroying any pirates found in the area is not a requirement.

Reading quest mission text, useful skill to have. Should’ve known that from WoW already. Still, there now was that room full of stuff that blew up my Caracal – so how to deal with that? I didn’t want to wait till after the down time on the next day. So I got the cheapest frigate on that market that I could fly, slapped some shield tank and an afterburner on it. Warped in, approached the exit gate, activated my afterburner and hammered on the warp button. With 15% armor left, I was finally in warp. Mission completed.

Not much happened in the following two weeks. I continued to enhance my science skills and continued to fly missions. I also skilled for having a first dedicated salvage vessel and bought it eventually. So, a usual newbie start, I guess, at least with the missioning. This continued until lvl.3 missions started to show up at the horizon. It was clear that I would need a bigger ship in the near future…

Clueless in Space – the random mishaps of an EvE newbie – will continue soon™…

Mizus RaidTracker v0.28 and Memoria v1.4 released

WoW 4.2 is out with a new raid zone and a daily quest grind zone. I’m not really a fan of the latter. An update is needed for MRT for the new raid zone, so Mizus RaidTracker Version 0.28 is now available for download.  Additionally, I got rid of this “Beta” in the name. The currently implemented functions seem to work. The ‘0’ should be able to indicate that this is still somewhat unfinished and from now an, I can actually check in untested Alphas and use the Beta versions for testing – *yay*. Check the MRT page for the download link.

0.28 – Changelog:

  • Added Firelands as a new raid zone and added IDs of the new bosses of WoW 4.2
  • Updated koKR translations (thanks to Eldanus)
  • Added compatibility code for handling the changes made to the COMBAT_LOG_EVENT_UNFILTERED event in WoW 4.2

Memoria also received a little update in order to not show up as an outdated addon. Check the Memoria page for the download link.

You can also get both addons from or via the Curse Client.